There’s a war happening on the Internet. On one side: gaming firms, publishers, and anti-piracy outfits. On the other: people who differing reasons want to play and/or test games for free.
While these organizations are free to battle it out in a practice of their choosing, righteous victims are getting caught up in the crossfire. People who pay for their games without problem should be considered part of the answer, not the problem, but whether they like it or not, they’re growing to be collateral damage in an increasingly extreme conflict.
For the past several days, some gamers of the recently-released Assassin’s Creed Origins have developed as what appear to be examples of this phenomenon.
“What is the normal CPU usage for this game?” a user claimed on Steam forums. “I randomly get between 60% to 90% and I’m questioning if this is too high or not.”
The man reported running an i7 processor, which is no slouch. However, for those controlling a CPU with less oomph, matters are even worse. Another gamer, running an i5, proclaimed a 100% load on all four cores of his processor, even when low graphics settings were selected in an effort to free up resources.
“It really doesn’t seem to mean what kind of GPU you are using,” another accused. “The performance issues most people here are protesting about are tied to CPU getting maxed out 100 percent at all times. This results in FPS frames per second drops and stutter. As far as I know, there is no workaround.”
So what could be generating these problems? Badly configured machines? Terrible coding on the part of the game maker?
According to Voksi, whose ‘Revolt’ team crackled Wolfenstein II: The New Colossus before its practical release last week, it’s none of these. The entire difficulty is directly connected to desperate anti-piracy measures.
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